News
From Nocturnal.insomniacgames.com
08.03.04
In all the furor that was our announcement at GDC, I forgot to link to our Press Release announcing our project.
Also, we mentioned during GDC that we were putting the final touches on our C++ Reflection system to make it ready to release into the community. It is taking a little longer than we anticipated, so hang in there.
- Geoff Evans
08.02.25
Well I am finally back from GDC, and everyone at Insomniac is thrilled with the response we have gotten about Nocturnal Initiative! Many developers, large and small, have expressed their support and desire to participate in our project.
Over the next couple of weeks we are going to focus on documenting (from a high level) the code we released at GDC. Don't be surprised if you notice subtle changes in the content and structure of this wiki as time goes by. Once a good documentation pass is complete for the Core modules, and we are done putting the final touches on our C++ reflection system (Reflect), we will make our next release of code.
- Geoff Evans
08.02.21
Nocturnal Initiative is officially launching! Its really exciting sharing the lessons we have learned over the years.
The code we are releasing at launch is the culmination of several weeks of work by key members of our tools team to prepare our code for public consumption. A big reason why we wanted to do this project was the desire to make our code the same high quality that we come to expect from the Open Source projects that we utilize (boost, expat, etc...). This included cleaning up old (but reliable!) code to our current coding standard as well as programming the build and publish automation for the actual code packages.
Like with all new things, we expect there to be bumps in the road with this software launch. Any problems or ideas you may have while perusing, compiling, or executing Nocturnal Initiative code are welcome at nocturnal@insomniacgames.com
- Geoff Evans
