Road Map
From Nocturnal Initiative
Contents |
Notes
Insomniac's primary responsibility will always be to make games. You will find that we don't share much information about when we will make releases. This is done to prevent creating expectations upon us to deliver releases into the community. Creating expectations within the community could put Insomniac in a position where it feels pressure to deliver to the community. If that occurs at a point in time where we need to be concentrating on delivering our latest game it would be a bad situation for everyone involved. The community would feel we are lacking commitment to the project when in reality we have to prioritize our game development practices first.
Please take any information about what may be released in the future as no more than speculation.
Upcoming Releases
The next release will probably focus on fixes and broader platform support to projects we have already released.
Release History
BrutalNamespaceLength/Malleable/LaconicPuma/WickedCrazyHorsepower
Released 08.08.16
- RCS - Revision Control System interface/manager
- FileSystem - Utility module for interfacing with the file system
- SmartBuffer - Chunk-based data serialization and block loading with pointer/offset fixups
- SmartLoader - The block loader for files written with BufferSerializer (in SmartBuffer)
- Reflect - C++ Reflection implementation with introspection, persistence, cloning, etc...
- Inspect - Core widget engine for property UI generation
Hadouken/IrresponsibleDriver/Ninjitsu/Malcontent
Released 08.02.21 (GDC 2008)
- EShell - An 'Environment Shell' which makes working in different configurations easier
- Common - Basic headers that provide simple features
- Windows - A support library of windows-specific convenience functionality
- Console - A color coded, verbosity throttled, remotable, outlining console printing library
- Platform - A platform abstraction layer for threading, mutex, etc...
- Profile - A basic broad-phase performance and memory profiler
- IPC - Asynchronous message-based interprocess communcation via TCP or Named Pipe
- AppUtils - Application structured startup/shutdown manager
- Debug - Win32/C++ exception handler/emailer and memory profiler
- Perforce - Slim C++ Perforce abstraction layer
