Road Map
From Nocturnal.insomniacgames.com
Contents |
Upcoming Releases
- We are currently taking some time to work on documenting what we have already released (on this wiki), as well as improving the ability of our modules to be built as an integrated package (where modules can freely inter depend where reasonable), or as separate entities (to make consuming individual modules easier, where possible).
BrutalNamespaceLength/Malleable/LaconicPuma/WickedCrazyHorsepower
- RCS - Revision Control System interface/manager
- FileSystem - Utility module for interfacing with the file system
- SmartBuffer - Chunk-based data serialization and block loading with pointer/offset fixups
- SmartLoader - The block loader for files written with BufferSerializer (in SmartBuffer)
- Reflect - C++ Reflection implementation with introspection, persistence, cloning, etc...
- Rebuild - Command line utility for verifying and converting serialized reflect files
- Inspect - Core widget engine for property UI generation
- Mirror - GUI utility for opening and inspecting Reflect-based files
Release History
Hadouken/IrresponsibleDriver/Ninjitsu/Malcontent
Released at GDC 2008 (2.21.08)
- EShell - An 'Environment Shell' which makes working in different configurations easier
- Common - Basic headers that provide simple features
- Windows - A support library of windows-specific convenience functionality
- Console - A color coded, verbosity throttled, remotable, outlining console printing library
- Platform - A platform abstraction layer for threading, mutex, etc...
- Profile - A basic broad-phase performance and memory profiler
- IPC - Asynchronous message-based interprocess communcation via TCP or Named Pipe
- AppUtils - Application structured startup/shutdown manager
- Debug - Win32/C++ exception handler/emailer and memory profiler
- Perforce - Slim C++ Perforce abstraction layer
